This site contains edited extracts from Chris Anderson's acclaimed business book The Long Tail, published in the U.K. by Random House.
The ideas from this book have spread quickly beyond just the web - and are now part of the very way we look at business and culture in the 21st century.
We urge you to read and share these ideas under the Creative Commons terms below.
(You could also just buy the book )
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An Apt Studio site.
You can get a glimpse of this already. Will Wright, the legendary video-game designer, is putting the finishing touches on his next game, Spore. In it, you’ll be able to evolve your own creature, imbuing it with traits and characteristics of your own design.
If you like your work, you’ll be able to upload the creation to the Spore servers. And then, for about $20, you can have it 3D printed into a real action figure—colors, texture, and all. Each one is unique and will show up at your front door in a matter of a week or two.
Think of it as the Long Tail of merchandising, and a mind-blowing glimpse of what’s still to come.
Like everything else, tomorrow’s Long Tail of Things will be aggregated, efficiently stored as bits, and then delivered to your home via optical fiber. Only then will it be materialized, coming full circle to atoms again at the point of consumption.
It sounds like science fiction, but then again so did having an entire music library in your pocket just a decade ago.
In the worlds of entertainment and information, we’ve already lost the capacity constraints of shelf space and channels, along with their one-size-fits-all demands.
Soon we may lose the capacity constraints of mass production, too. The explosion of variety we’ve seen in our culture thanks to digital efficiencies will extend to every other part of our lives.
The question tomorrow will not be whether more choice is better, but rather what do we really want? On the infinite aisle, everything is possible.